Jiyoon Oh

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BOAT VISUALIZATION | TWIN VEE


3D Modeling, Look Development, AI-Assisted Composition


A product visualization project for Twin Vee, transforming technical boat drawings into a realistic 3D marketing asset. I built the model in Maya with attention to hard-surface accuracy, structural details, and clean geometry, then developed the materials, lighting, and final renders. AI-generated backgrounds were incorporated to create polished presentation visuals and place the product in a more compelling environment.

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Adam's Family



Produced a collection of photorealistic 3D asset renders, including a hand, piano, armored helmet, and fireplace. Built the models in Maya, sculpted detailed anatomy in ZBrush, created realistic materials in Substance Painter, and rendered the final visuals in Arnold with an emphasis on lighting, texture fidelity, and cinematic polish.

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Anatomy-based sculpting



Sculpted a highly detailed female figure in ZBrush with an emphasis on anatomical accuracy, balanced proportions, and natural body structure. Drawing from years of art training and anatomy studies through my Pilates instructor certification, I focused on posture, alignment, musculature, and realistic body mechanics to create a refined and believable human form.

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Human Skull — Anatomical Sculpting Study



A detailed anatomical skull sculpt created in ZBrush, with close attention to cranial structure, facial bone landmarks, proportions, and surface variation. This study explores the underlying skeletal foundation of the human head, strengthening my anatomical understanding for character sculpting, facial structure, and realistic figure work.

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Retro Telephone



A retro telephone modeled in Maya as a hard-surface prop study, focusing on clean geometry, detailed mechanical forms, coiled cords, rotary components, and vintage design details.